NVIDIA, the leading technology company known for its graphics processing units (GPUs), has announced an expansion of its AI-powered Deep Learning Super Sampling (DLSS) technology ahead of the Game Developers Conference (GDC). The latest version of DLSS technology is now supported in an assortment of blockbuster games and franchises, and being integrated into Unreal Engine, one of the world’s most popular game engines. The company is also publicly releasing the DLSS Frame Generation plug-in to further ease developer adoption of the technology.
Since its launch in 2018, NVIDIA DLSS has driven a neural graphics revolution in PC gaming. Neural graphics intertwines AI and graphics to create an accelerated rendering pipeline that continuously learns and improves. Instead of natively rendering every pixel in a frame, DLSS allows the game to render 1/8th of the pixels then uses AI and GeForce RTX Tensor Cores to reconstruct the rest of the pixels, dramatically multiplying frame rates, while delivering crisp, high-quality images that rival native resolution.
NVIDIA’s announcement of the expanded roster of games and franchises now supporting DLSS 3 includes major titles such as Forza Horizon 5, Diablo IV, and Redfall. Forza Horizon 5, already named the best open-world racing game of all time by several media outlets, will update to DLSS 3 on March 28. Redfall, Bethesda’s highly anticipated, open-world, co-op first-person shooter from Arkane Austin, will launch on May 2 with DLSS 3. Diablo IV, the latest installment of the genre-defining Diablo franchise, will launch on June 6 with DLSS 3.
DLSS technology has been adopted 7x faster than DLSS 2 in the first six months of their respective launches. To date, over 270 games and applications use NVIDIA DLSS as an AI-powered performance accelerator, with 28 released games now supporting the latest version of the technology.
NVIDIA is also publicly releasing the DLSS Frame Generation plug-in to further ease developer adoption of the technology. The plug-in will be available to access via NVIDIA Streamline, an open-source, cross-vendor framework that simplifies the integration of super-resolution technologies in 3D games and apps. The release will incorporate the latest DLSS enhancements made earlier this year, improving user interface stability, image quality during fast movement, and finer detail stability and overall better image quality.
In addition to these developments, NVIDIA has announced the integration of DLSS 3 into the popular Unreal Engine (UE) game engine. Unreal Engine is an open and advanced real-time 3D creation tool that gives game developers and creators the freedom and control to deliver cutting-edge real-time 3D content, interactive experiences, and immersive virtual worlds. The DLSS 3 plug-in will debut in UE 5.2, making it simpler for any developer to accelerate the performance of their game or application.
The latest developments in NVIDIA’s DLSS technology are set to revolutionize PC gaming, with improved image quality and smooth gameplay. DLSS technology has already been widely adopted in the industry, and with its expansion to popular games and engines, its reach is set to expand even further.